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Armored Souls is a Soulslike Action game with Roguelike elements and challenging boss fights set in a machine-driven dystopia. Navigate a beautifully desolate world, scrap enemies for parts and return to your foundry to assemble a variety of game-changing skills, programs and mechanical upgrades.

Due to the nature of the game, we prioritized controller play. Keyboard is planned for later in the development cycle.

The webGL build might be a bit more unstable, for a more stable experience play the Windows build.

Features

  • Battle: Fight your way through hostile environments overrun by powerful machines.

  • Scavenge: Collect parts and harvest resources for your mechanical upgrades.

  • Forge: Acquire enemy technology to assemble new, powerful weapons.
  • Evolve: Earn experience and unlock passive skills based on your playstyle.

  • Synergize: Combine a wide variety of offensive skills and support programs to take down powerful bosses.

  • Be a machine: Design your attack patterns with powerful macros and auto modes to achieve maximum efficiency. Bip.

Join our Discord!


Boss Battle

The Boss Battle is straightforward: beat the enemy, obtain the loot, and leave through the exit portal. Bosses can be identified by their model number, or Mk. The higher the Mk, the harder the fight is, so be careful! The same boss can be beaten multiple times to gain more loot.


Motherboard

The Motherboard is our interface to manage all character customization features and power-ups. 

The Motherboard is a rectangular space where all features of the player are plugged: controls, weapons, armor, legs, passives - everything hardware or software is installed (and visually represented) through the Motherboard. 

The Motherboard is made of square slots. Every slot of the Motherboard can host one feature (mod) or part of it (like in the “Battleship” game), or be unusable (broken). 

A series of Input, Link and Weapon, Tool, or Motion mod makes a circuit. Mods not in a circuit are inactive. For the circuit to work, all mods need to be correctly aligned based on the direction of their ports.


Mods

Mod is the generic term for any piece plugged into the motherboard. 

We currently have Weapon, Tool, Motion, Link, Augment, Input and Chip mods.

Mods can be selected in the Motherboard by opening the mod menu.

More classes of mods will come in the future.


Links

Links connect other types of mods to create circuits

Links are named after their shape (L, I, T) or behavior

Standard Links have a socket (see Motherboard) where Augments can be inserted.


Inputs

Inputs represent the buttons you must press on your controller to activate circuits.

Inputs are named following the Xbox One controller terms and configuration (A, B, X, Y, L (stick), RB, RT, LB, LT, D-pad). 

In the future, we plan to add more possible configuration schemes (PS controller, Switch controller, Mouse & Keyboard, etc...)


Motion

Motion mods are pieces of equipment that allow movement

Every aspect of your motion mods (speed, range, etc...) can be enhanced or modified using Augments

Without a motion mod you can not move.


Weapon

Weapons are pieces of offensive equipment used to inflict damage against enemies.

Every aspect of your weapons (damage, firing speed, range, etc...) can be enhanced or modified using Augments.


Tool

Tools are pieces of support equipment used to generate statuses, buffs, or other useful effects. 

Tools can enhance weapons and motion mods, and every aspect of your tools (damage, duration, cooldown, etc...) can be enhanced or modified using Augments.



Augments

Augments are special mods that can be plugged into Links to strengthen or modify all mods in the circuit. 

Augments stack with everything else on the Motherboard and permit tinkering with all aspects of one's build. 

Incredibly powerful if used correctly!



Chips

Chips are passives and quality-of-life mods. 

They do not require Inputs and Links to work, but activate as soon as they are plugged into the motherboard (they are stand-alone circuits).


Armored Souls 101

Here are the major things to keep in mind!

Legs make you move

Moving them around to make space is okay, but don't remove them! We will have multiple types in the future but for now... keep them attached if you want to be able to move around!


Chips just work

Just plug them into the Motherboard to receive the effects.


Use Links to create circuits

You can not connect two non-Link mods directly. Only Links connect other types of mods.


Rotate mods to align ports and connect them


Augments stack, circuits matter

The same augment can be used multiple times in sequence for stronger effects. Augments strengthen only the circuit they are connected to. Decide if you prefer more, weaker circuits or fewer, stronger ones.


Leave through the Exit Portal to win

Aborting the Mission or being destroyed (even after the boss perishes) equals defeat and losing the loot.


Replay previous Missions for loot

Is the next boss too hard?

Fight the lower Mk version again and get more mods. 

Remember: the higher the Mk number, the stronger the boss.

Download

Download
ArmoredSoulsDemo_0.1.4_b1c91f6.zip 142 MB

Development log

Comments

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is the game still in development 

oh how i wish keyboard would actually work on this game

(+2)

I wish I could play this game without a controller since some of us don't have the necessary stuff to do so. Hope the game goes well.

nice. first game that gives me an aimbot option

wut? where?

(+1)

in the augments column

ty

I can only shoot, correct?

(+4)

At the start yes - get to the motherboard and you can make everything custom. Dash, heal, etc... Thank you for trying out the demo, btw!

(+1)

Oh I see, nice. Wish you could also see changes on the robot too :3

(+1)

Agree! If you add more guns they appear on the mecha, so I guess that's what they are going for?

How do you do that? I'd like more guns please :)

(+1)

Beat the first boss and you'll get a thing called T link, it splits your circuit in two and you can connect 2 weapons. If you get more, you can connect more and more mods.

(+2)

Hey devs great game, really like the idea. i think the third boss is too op, like i do no damage and it one-shots me what am i missing?

(+3)

try glass cannon: overclock + dmg% is op, especially if you put a couple on the same circuit

you have to be quick though, as it chugs your life

(+2)

Boss hits like a truck but if you have some speed in your legs or dash, you can dodge almost everything

(+2)

Ohhhhh!I like it! Didn't realize you can rotate mods, lol

right? I was like "why didn't they add this, and then I noticed the spinny arrows when you pick up something

I like the editing with chips. With more and more, people will spend time finding the perfect mapping

(+1)

Glad you liked it! \[T]/

(+3)

Noice, lots of potential with this one, guess we'll have moar mods in the full game

(+1)

Yep, that's the idea! Thanks for playing, glad you liked it \[T]/